- Solved a problem that was causing a “pure virtual function call” error.
- Fixed a CPU-GPU result mismatch.
- Recompiled using the latest libraries ( AMD APP SDK 2.5 ).
- Fixed a potential buffer overrun in VRAM memory that could generate artifacts.
- Optimized a bit the rendering speed of non-textures surfaces.
- The benchmark document now contains standalone renderer's results instead of 3dsmax's ones.
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