Wednesday, June 23, 2010

ratGPU v0.2.1


I've just uploaded the v0.2.1 with path tracing support ( diffuse, reflective, refractive, fresnel, mesh lights ) and other enhacements.

In the next releases I'll try to optimize the speed, because it's currently completely unoptimized

Btw, I'm experimenting some problems with the new FW 257/258 drivers. Please, roll back to the 197.XX if you have problems.

More info at http://www.ratgpu.com

Tuesday, June 15, 2010

ratGPU v0.1.2


As I needed to improve my OpenCL's skill for xn4, I decided to make a small project called ratGPU.

ratGPU is an OpenCL ray-tracing physically-based renderer for 3dsmax. I plan to port it also to Maya once it's more mature. By now, I'll stay with 3dsmax 2010 / 2011.

It works currently with NVIDIA cards, but I've also an internal version running over ATI cards ( the speed is not yet good and I need ATI to make some changes before deploying it... ).

Due to the %&&&@$$$ WinXP's watchdog, it works currently only in Vista / 7, although I probably will port it to WinXP soon.


ratGPU can render normals, material colors and ambient occlusion by now. Soon it will render the scene using pathtracing.

More info at http://www.ratgpu.com
( yes, you'll be redirected to xnormal.net until I get a host :p )