
As I needed to improve my OpenCL's skill for xn4, I decided to make a small project called ratGPU.
ratGPU is an OpenCL ray-tracing physically-based renderer for 3dsmax. I plan to port it also to Maya once it's more mature. By now, I'll stay with 3dsmax 2010 / 2011.
It works currently with NVIDIA cards, but I've also an internal version running over ATI cards ( the speed is not yet good and I need ATI to make some changes before deploying it... ).
Due to the %&&&@$$$ WinXP's watchdog, it works currently only in Vista / 7, although I probably will port it to WinXP soon.

ratGPU can render normals, material colors and ambient occlusion by now. Soon it will render the scene using pathtracing.
More info at http://www.ratgpu.com
( yes, you'll be redirected to xnormal.net until I get a host :p )
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