
- Added support Maya 2010
- Fixed a problem rendering tiled/wrapped maps. The UVs no longer need to be in range [0.0f,1.0f].
- Improved the sampling quality of ambient occlusion, bent normals and radiosity normal maps.
- Fixed a problem importing SBM files into 3dsmax ( Projection modifier deformation )
- Now it's possible to specify a background color for each map type.
- Added an option to ignore backface hit computing the AO.
- Improved compatibility with Windows 7
- Solved a lot of bugs
2 comments:
Houhou! What about XN 4.0 ?
by the way, thank's for your support.
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Houhou! What about XN 4.0 ?
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I don't have much spare time currently but it's on the way. I'm also changing some things to work with OpenCL.
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