
xNormal 3.16.8 released:
- Added 3dsmax 2010 support.
- Improved rendering speed for bent normals
- Solved a lot of bugs ( Maya tangents, DX10 starfield, weld vertices, ps i|10n plugin folder, etc.. ).
Next step: June , xNormal 4.0 Alpha 1(Windows,linux... and perhaps MacOSX/Solaris) + perhaps a hw-accelerated ray tracing surprise :p
3 comments:
good to hear that you keep up the work! I cant to see the alpha^^
hw-accelerated ray tracing sonds intresting^^
hope to see some infos soon
regards
WAII
may I know the input requirements for the cubemap converter? I kept getting error messages.
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may I know the input requirements for the cubemap converter? I kept getting error messages.
[/quote]
It expects an image arranged vertically ( see the referenceCubemap.jpg file ). For example, a 256x(256*6) = 256x1536 image.
Then, indicate the number of SH bands ( use the default: 4 to start ). Then, do a right click on the right part of the window ( output ambient cube map ) and select the "Generate" menu option. Wait a few and the SH coefficients+the output image will be computed.
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