Santiago Orgaz's blog about xNormal, ratGPU, CGI, 3D graphics, CPUs, GPUs, ray tracing, rendering and parallel computing.
good to hear that you keep up the work! I cant to see the alpha^^hw-accelerated ray tracing sonds intresting^^hope to see some infos soonregardsWAII
may I know the input requirements for the cubemap converter? I kept getting error messages.
[quote]may I know the input requirements for the cubemap converter? I kept getting error messages.[/quote]It expects an image arranged vertically ( see the referenceCubemap.jpg file ). For example, a 256x(256*6) = 256x1536 image.Then, indicate the number of SH bands ( use the default: 4 to start ). Then, do a right click on the right part of the window ( output ambient cube map ) and select the "Generate" menu option. Wait a few and the SH coefficients+the output image will be computed.
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