xNormal 3.15.1 has been released!
- Added new map render types: wireframe, clockwise UVs, cavity and ray fails.
- Added indirect illumination and radiosity to the realtime ray tracing graphics driver.
- Added 3dsmax 2009 support.
- Added a SBM mesh importer for 3dsmax.
- Added "edge padding" option to the tangent/object normal map converter.
- Improved the floating point accuracy of the internal renderer. Also added a new anti-seam technology.
- Solved deveral bugs.