
- Some UI improvements like drag and drop, multi selection, etc
- Bigger preview
- Multimonitor enhacements
- Cage autoassignment message-box after pressing the "save meshes"
- Added two buttons to clear the lowpoly/highpoly meshes
- Several bugs fixed
3 comments:
I uncounter a bug with the "Simple Ambient occlusion generator" tool.
When I hit Genrerate it treturn's me an eroor that tells me that I got "trying read/write on a read-only memory. It seems that a memory got damaged"
But I got that error with just one obj mesh. It seems ok with the others. Can you explain what we need to be carefull in order to finish the baking ?
OK I've find a solution !
You'll need to define UV for all your face in the obj mesh. If you got just one face without UV defined you will get that error. 8)
Yep, that was a known bug. Will be fixed in the 3.15.0 which will be released soon.
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