Wednesday, November 07, 2007

xNormal 3.12.0


The 3.12.0 has been released!

- GPU ambient occlusion generator ( 100x faster than typical way to render AO )

- Ogre3D mesh importer/exporters

- New height map to cone map tool ( Lonesock-Dummer/Policarpo-Oliveira methods ) for next-next-gen improved parallax bump mapping.

- Realtime ray tracing graphics driver for the 3D viewer + a new example showing real reflections.

- PRT-p and PRT-n map rendering

- Video capture inside the 3D viewer. Added XViD encoder.

- Radeon HD 2XXX OpenGL problems solved

- Photoshop dilation filter fix

- 3dsmax 64bits detection in the EXE installer fixed

- 10% map rendering speed improvement

- OpenEXR B44A compression support

- PLY mesh importer improved compatibility

- New cavity map EMBoss method

- New height map to occlusion method ( LON )

- Removed 32k UV limit in the lowpoly mesh ( so you will find less problems to use the ZBrush AUV/GUV tiles )

- 3dsmax 2008 .SBM mesh exporter

- Improved rendering abortion response time

- Tons of bugs fixed, including two really really evil ( 3d viewer LUA memory leak and AO hangup with terrible speed loss ).

The final version will arrive in five days if all is fine!