Monday, April 30, 2007

xNormal 3.10.5



Just uploaded the 3.10.5 with some bugs corrected, a SBM mesh exporter port for old 3dsmax version(6/7/8) and recompiled the image filters to support the new Photoshop CS3.

Wednesday, April 11, 2007

xNormal 3.10.4 final released!

xNormal 3.10.4 final been released:

( Pablo Hoyo's example normal map converted using the new cavity tool )

- Revamped ambient occlusion. Now you can use cages/ray distance to control the AO ray length. New adaptive method ( increased render speed ). Added AO bias to solve some self collision problems. Added new Random(dirty) distribution. Added "bent normals" generation for PRT

- Added min/max light/darkness controls for some maps. Useful in case you want a darker AO map for example.

- Reduced precision problems in the rayster "for speed".

- Added PSD image file support. Added Photoshop CS/CS2 filters

- Solved some DX9 and OpenGL problems.

- Added a "skip hit if normals are opposite" option.

- Added the cavity map tool.

- Added a 3DSMAX9 mesh exporter.

- Solved tons of minor bugs ( FBX hang, revised numeric-up-down increments, mouse cursor and multimonitor, etc )