Santiago Orgaz's blog about xNormal, ratGPU, CGI, 3D graphics, CPUs, GPUs, ray tracing, rendering and parallel computing.
Friday, January 27, 2006
xNormal v3.0 almost finished
I am about to finish the new XNormal v3.0 with new and exciting features in days! Stay tuned!
Wednesday, January 11, 2006
xNormal v2.2.025
The new xNormal v2.2.025 has been released. It includes a z-buffer to prevent polygon overlapping problems, a new and improved software raytraces much faster than the previous one, C++ .h output files, full AGEIA PhysX hardware support and many more features!
As usually you can download it in http://www.santyesprogramadorynografista.net/archives/xNormal_win32.zip
And yes, my web is still being ported to ASP.NET 2.0 ...
As usually you can download it in http://www.santyesprogramadorynografista.net/archives/xNormal_win32.zip
And yes, my web is still being ported to ASP.NET 2.0 ...
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